Hider FAQ โ Evasion, Dodges & Survival Tricks
Dodge techniques when spotted, prep-phase priorities, rotation rules, panic responses, and how to survive experienced seeker lobbies.

A seeker saw me โ how do I dodge without dying instantly?

Default panic response should be sample nearest wall โ pose lock โ freeze two seconds, not sprint across open floor. Most seekers overshoot broken line-of-sight.
If you must move, break sightline first (corner, door frame), then recolor in the next room before they re-acquire.
Never run in seeker FOV while unpainted white โ you are the brightest object on the map.
What should I do first every prep phase?
Move to a pre-chosen spot (browse meccha.wiki spots for your map), sample local color, lock pose, then optional touch-up paint.
Do not explore new rooms during prep in ranked chaos โ pathing waste kills more hiders than bad hue.
Listen for seeker-adjacent spawns if your mode reveals them; avoid setting up in rotation paths (ballroom center, Backrooms long corridors, loading bays).
When should I rotate to a new hide mid-round?
Rotate only when seeker back is turned, audio distraction hits another room, or your spot was partially scanned and they left assuming you ran.
After surviving a partial scan, freeze five full seconds โ seekers often abandon rooms after two failed passes.
Re-sample at every doorway when rotating on Backrooms or workshop maps with multi-zone palettes.
How do I survive lobbies where everyone ceiling-checks?

Meta pendulum: when every seeker looks up, return to rear shelf rows, kitchen gaps, and shadow baseboards โ spots they now skip.
Use bait-and-reset: let them glimpse you leaving zone A, lock early in zone B. They rush the wrong corner.
Pick spots with single approach vectors so you hear them before they see you โ audio wins ties in shelf backs.
My pose keeps breaking โ what am I doing wrong?
Set pose during prep, not after hunt starts. Movement during hunt breaks lock and creates tells.
Choose poses that match your sample value โ wall-flat on gradient walls exposes bright shoulders if you sampled mid-wall but locked low.
Read HUD release prompts before attaching to walls โ mis-tapping release mid-round exposes you.
What mistakes get beginners found first?
Sampling across the room instead of at your body pixel.
Camping obvious props without matching prop color.
Moving while seekers face you.
Choosing viral spots without finishing paint before hunt.
Fighting in open rotation paths instead of crossing quickly.
Ignoring sound on tile and metal floors.