All Official Maps in Meccha Chameleon
Every official map as of v4.1.1 — 19 stages from the launch roster through Shopping Mall, plus Kyoto and Art Museum — with Switch 2 notes and links to map pages on this site.
How Many Official Maps Exist?
As of v4.1.1 (September 16, 2026) the official pool is still 19 maps — 4.1.1 added no stages. 4.1.0 (August 28) shipped Kyoto (京都) and Art Museum (美術館). The launch roster (Mansion, Indoor Country, Sewer, Backrooms, Cold Storage, Brick Loft), post-launch stages Penguin Hotel, Sugarland, and Osaka, plus HIKAKIN Museum (v2.6.0 collab), Egypt (v2.7.0, reworked 4.1.0), Death Burger (v2.8.0), Greece (v3.0.0, reworked 4.1.0), Garten of Banban (v3.1.0 collab), Exit 8 (v3.5.0 collab), Deep Sea (v3.6.0 underwater reef), Shopping Mall (v3.9.0 indoor atrium), Kyoto, and Art Museum. Denfaminicogamer notes official maps will keep updating irregularly. Collaboration maps can be excluded from random lottery by default. Custom maps add unlimited variety through Steam Workshop on PC — Switch 2 cannot load them yet (Game*Spark: user maps later this year; Steam Community: Workshop will be replaced by a new MOD system). Subscribe carefully after the late-July malware reports.
Launch Maps (June 9, 2026)
Hide-and-Seek Mansion — beginner-friendly manor with large color blocks; recommended first map. Indoor Country — rustic farm interior with hay, crates, and cow standees; beginner difficulty per mecha-chameleon.net. Sewer — dark industrial pipes and graffiti; intermediate, strong ceiling meta. Backrooms — yellow wallpaper liminal offices; intermediate, re-sample every room. Cold Storage — expert metal shelving and cold grays. Brick Loft — exposed brick and iron stairs; medium difficulty.
Post-Launch Maps
Penguin Hotel — added v1.2.0; ice-hotel theme; v2.7.0 adds random furniture elements so spots must be re-scouted. Sugarland — added v1.4.0: candy-themed saturated colors. Osaka — added v1.7.0, reworked v2.5.0: compact Japan streets. Egypt — added v2.7.0, reworked v4.1.0: desert/tomb palette; GameWith (Sep 4) flags Pharaoh coffins, Bastet statues, and uneven-wall dead angles — re-scout after the rework. HIKAKIN Museum — added v2.6.0 collab: photo walls, Misokin/ONICHA exhibits, special gimmicks; lottery default OFF in v2.7.0. Death Burger — added v2.8.0: burger horror amusement park; clown mascots and signage clutter. Greece — added v3.0.0, reworked v4.1.0: Santorini blue-and-white streets with sunset light; pairs with v2.9.0 emissive paint. Garten of Banban — added v3.1.0 collab: Banban's Kindergarten murals and signage (Game*Spark / Denfaminicogamer). Exit 8 — added v3.5.0 collab: underground corridor from The Exit 8 with anomaly-like chaos zones and a looping layout (Famitsu / Game*Spark). Deep Sea — added v3.6.0: underwater reef with tropical fish, jellyfish, coral, giant clams, seaweed, shipwreck debris, treasure chests, and a unicorn statue (Denfaminicogamer / Game*Spark / GameWith). Shopping Mall — added v3.9.0: bright multi-level atrium with glass skylight, escalator, planter/bench recess, a curved wooden handbag shelf, and floor merchandise piles (LEMORION still / GameWith Sep 4). Kyoto — added v4.1.0: Kyoto Station motif with gardens, torii, maple, bamboo, festival stalls, and a glowing 大 stair (4gamer / GameWith / LEMORION still). Art Museum — added v4.1.0 as 美術館; world-famous paintings plus in-game Meccha objects and tourist-attraction miniatures (4gamer / GameWith); do not confuse with Workshop ART GALLERY.
Why Map Choice Changes Your Hide
mecha-chameleon.net: camouflage that works in one room gets you spotted instantly in another because each map has distinct surfaces, lighting, and palettes. Mansion teaches sampling speed; Sewer and Backrooms punish lazy one-sample hides; Sugarland, Osaka, and Egypt reward exact color reads on saturated or mixed surfaces; HIKAKIN Museum rewards photo-wall and exhibit prop mimics; Greece rewards blue/white dual-samples and glow matching on sunset lit props; Banban rewards mural and poster-wall blends on colorful kindergarten art; Exit 8 rewards tile/sign dual-tones and anomaly-zone clutter over clean corridor camping; Deep Sea rewards coral/wreck/chest prop mimics and dual-tone fish or jelly blends over open blue water; Shopping Mall rewards planter/handbag/floor-pile dual-samples and balcony glass rails over open atrium tile; Kyoto rewards maple/garden/torii/stall dual-samples and vertical decks over open plaza tile; Art Museum rewards world-painting, Meccha-exhibit, and miniature-diorama blends over open gallery floors.
Official vs Workshop Maps
Official maps ship with the game and work in any lobby without subscriptions. Workshop maps require every player to subscribe on Steam and restart so files download — join failures often trace to missing workshop content. After v3.1.0's MOD security patch, prefer trusted popular maps. Use official maps when testing connection or teaching new players.
Map Pages on Meccha Wiki
Browse /maps for per-map difficulty, color palettes, hotspots, and danger zones. Use /hidden-spots filtered by map for curated positions with source attribution. Newest pages cover Kyoto, Art Museum, Shopping Mall, Deep Sea, Exit 8, Garten of Banban, Greece, Death Burger, Egypt, and HIKAKIN Museum; spot databases expand as community verification continues.