
#1 ยท Tactical FPS ยท Free to play
Counter-Strike 2 Wiki
Win more rounds with utility, economy, and default setups
Valve
Featured setups
Defaults, ecos, and retakes โ not a highlight reel.

Dust II ยท Full round
Dust II Long Default
Take Long with a smoke and a flash, plant A, and stop peeking CT spawn for a fifth kill.
Best for: New five-stacks on T-side

Mirage ยท First 40 seconds
Mirage Mid Control
Win window and connector first. The site hit is the second sentence of the round.
Best for: T-sides that keep running A executes into four players

Inferno ยท First 30โ50 seconds
Inferno Banana Control
Utility first, then space. Banana is not a deathmatch lane.
Best for: T-sides that die in banana every round
Start with these roles
Support and the easy jobs first.

Support
Utility and trade
The best first role. You throw the nade that makes the entry free, you trade, and you do not need to be the first kill every round.

Anchor / Lurk
Site hold and timing
On CT you own a site and you are allowed to die last, not first. On T you lurk the other site so rotates get punished.

Entry
First contact
You take the first fight so the next two players can trade. Dying with space taken is a win. Dying alone in a site is not.
Maps worth learning first
Dust II, Mirage, and Inferno before the harder pool.
Guides
Beginner path, economy, utility, Premier, and mechanics.
CS2 Beginner Guide
What to play first, which maps to learn, and how to stop treating Premier like a tutorial.
CS2 Economy and Default Setups
When to full buy, force, or save โ and how T-side defaults actually get you a site without a scripted execute.
CS2 Utility: Smokes, Flashes, Molotovs
What to throw first, what to save, and why a door smoke beats a lineup you cannot hit in a real round.