
Under-Deck Recess
Recommended by experienced players · sourced from published guides, not live match stats
Location Description
Shadow recess under upper decks — sample dark tile plus underside stone.
Why It Works
Under-Deck Recess on Kyoto works because shadow recess under upper decks — sample dark tile plus underside stone. Guide rating 74/100 — difficulty tier from Denfaminicogamer, not live match statistics. Published guides (Denfaminicogamer — Kyoto / Art Museum) emphasize pose discipline: Maple/balcony crouches and torii/bamboo prop mimics; avoid open plaza tile and the glowing 大 stair. Map context from Kyoto: Official still: red maple on the left balcony — sample leaf red + balcony stone, not the dark plaza tile (LEMORION / Denfaminicogamer). Color plan: Torso base samples Primary surface at Under-Deck Recess (F → paint menu, Space eyedropper); Shadow side samples Nearby shadow or darker patch at lock position; Limb / head edges samples Surface adjacent to limbs at lock height. Guide rating 74/100 reflects difficulty tier from Denfaminicogamer — a curated estimate from published walkthroughs, not aggregated match statistics. The core advantage is silhouette breaking: seekers scan for human-shaped lumps and value mismatches before they analyze hue. Under-Deck Recess gives you clutter, depth, or verticality that buys time when paint and pose are locked in prep.
Best Colors
TheGamer, IGN, and mecchachameleongame.wiki all recommend the in-game Eyedropper (Space) on the exact surface you touch — not fixed hex/RGB codes. Lighting and patches change effective values; the table below lists which surface to sample per body part and how to apply it.
- Torso base: Primary surface at Under-Deck Recess (F → paint menu, Space eyedropper) — Maple red vs torii vermillion vs plaza tile are different values — sample the surface you touch, not the dark floor.
- Shadow side: Nearby shadow or darker patch at lock position — HSV Value one step down — never sample a similar surface across the room
- Limb / head edges: Surface adjacent to limbs at lock height — 360° white-gap check before prep ends (SlashSkill #1 day-one mistake)
When To Use
- When this applies: v4.1.0 brand-new map — all spots experimental until lobby screenshots settle.
- When this applies: Official still: maple balcony, torii rows, and bamboo are the first landmarks to learn.
- When you can dual-sample maple red + balcony stone from the official still (Denfaminicogamer / LEMORION X)
- Torii / bamboo clusters before seekers learn the plaza first-clear
- When community-tested positions match your lobby size and seeker skill
When NOT To Use
- Open plaza tile as a long camp — lattice skylight sightlines punish imperfect paint
- Same 大 stair perch three rounds — official-still meme landmark gets first-cleared
- Single flat vermillion fill across torii wood and shadow — dual-sample is required
- When seekers in your lobby already slow-check this zone twice in one session — rotate
Pro Tips
Shadow band under upper decks and stairs. Sample dark tile + underside; seekers often skip look-down after clearing maple.
How to Win Here
- v4.1.0 brand-new map — all spots experimental until lobby screenshots settle.
- Official still: maple balcony, torii rows, and bamboo are the first landmarks to learn.
- The 大 stair is meme traffic — clip once, then rotate.
- Pro tip from our database: Shadow band under upper decks and stairs. Sample dark tile + underside; seekers often skip look-down after clearing maple.
- Source: Denfaminicogamer — re-verify in a private lobby after major patches.
Color & Paint Plan
Body-part breakdown from published guides — sample with in-game Eyedropper (F → Space), then fine-tune HSV / metallic / roughness per surface.
| Body part | Sample from | Technique |
|---|---|---|
| Torso base | Primary surface at Under-Deck Recess (F → paint menu, Space eyedropper) | Maple red vs torii vermillion vs plaza tile are different values — sample the surface you touch, not the dark floor. |
| Shadow side | Nearby shadow or darker patch at lock position | HSV Value one step down — never sample a similar surface across the room |
| Limb / head edges | Surface adjacent to limbs at lock height | 360° white-gap check before prep ends (SlashSkill #1 day-one mistake) |
Pose
Maple/balcony crouches and torii/bamboo prop mimics; avoid open plaza tile and the glowing 大 stair.
Metallic & roughness
- · Match metallic / roughness to surface (SlashSkill: sheen mismatch exposes faster than hue error)
- · Matte wall → low metallic; metal pipe/barrel → medium–high metallic
Common Mistakes
- Copying the spot without the exact pose shown in community screenshots
- Sampling from a nearby surface instead of the pixel your body touches (SlashSkill eyedropper rule)
- Panicking and running when a seeker walks past instead of holding still
- Using default camera height habits — seekers eventually look up (Sewer pipe meta)
Counter Strategy
For seekers hunting this zone — sourced from map guides and community checklists
- Seeker timing: Guide rating 74/100 — difficulty tier from Denfaminicogamer, not live match statistics.
- Clear maple balcony and torii rows on first pass — official still landmarks
- Scan bamboo and lantern-wall grids at crouch height before assuming the plaza is empty
- 大 stair: glance once for meme traffic, then clear under-deck recesses
Guide Sources
Guide Notes
- v4.1.0 brand-new map — all spots experimental until lobby screenshots settle.
- Official still: maple balcony, torii rows, and bamboo are the first landmarks to learn.
- Primary tip from Denfaminicogamer: Shadow band under upper decks and stairs. Sample dark tile + underside; seekers often skip look-down after clearing maple.
- Denfaminicogamer — Kyoto / Art Museum — https://news.denfaminicogamer.jp/news/2608283n
- consolepcgaming.com — update 4.1.0 — https://consolepcgaming.com/meccha-chameleon-4-1-0-brings-2-new-maps-and-join-code-search/
- Verify in a private lobby after major patches.
Image & Data Sources
Screenshot matched to Kyoto where possible; some entries use map overview assets when a spot-specific image is unavailable. Spot details via Denfaminicogamer. Guide ratings are curated estimates from published walkthroughs — not live match statistics. Game imagery © lemorion_1224 / Steam.
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