
Instrument Shop Display
Recommended by experienced players · sourced from published guides, not live match stats
Location Description
MegaMall instrument-shop display — TheGamer mall layout includes instrument stores besides grocery and arcade.
Why It Works
Instrument Shop Display on MegaMall - SuperMarket works because megamall instrument-shop display — thegamer mall layout includes instrument stores besides grocery and arcade. Guide rating 73/100 — difficulty tier from TheGamer, not live match statistics. Published guides (mecchachameleongame.wiki Paint System) emphasize pose discipline: TheGamer cites instrument shops on the blocky indoor mall Color plan: Torso base samples Primary surface at Instrument Shop Display (F → paint menu, Space eyedropper); Shadow side samples Nearby shadow or darker patch at lock position; Limb / head edges samples Surface adjacent to limbs at lock height. Guide rating 73/100 reflects difficulty tier from TheGamer — a curated estimate from published walkthroughs, not aggregated match statistics. The core advantage is silhouette breaking: seekers scan for human-shaped lumps and value mismatches before they analyze hue. Instrument Shop Display gives you clutter, depth, or verticality that buys time when paint and pose are locked in prep.
Best Colors
TheGamer, IGN, and mecchachameleongame.wiki all recommend the in-game Eyedropper (Space) on the exact surface you touch — not fixed hex/RGB codes. Lighting and patches change effective values; the table below lists which surface to sample per body part and how to apply it.
- Torso base: Primary surface at Instrument Shop Display (F → paint menu, Space eyedropper) — Block main tone, add one shadow tone on away-from-light side
- Shadow side: Nearby shadow or darker patch at lock position — HSV Value one step down — never sample a similar surface across the room
- Limb / head edges: Surface adjacent to limbs at lock height — 360° white-gap check before prep ends (SlashSkill #1 day-one mistake)
When To Use
- When this applies: Spot first, paint second (mecchachameleongame.wiki paint workflow).
- When this applies: Pro tip from our database: TheGamer cites instrument shops on the blocky indoor mall. Dual-sample case wood and instrument body; do not confuse this workshop map with the v3.9.0 official Shopping Mall.
- When community-tested positions match your lobby size and seeker skill
When NOT To Use
- When seekers in your lobby already slow-check this zone twice in one session — rotate
Pro Tips
TheGamer cites instrument shops on the blocky indoor mall. Dual-sample case wood and instrument body; do not confuse this workshop map with the v3.9.0 official Shopping Mall.
How to Win Here
- Spot first, paint second (mecchachameleongame.wiki paint workflow).
- Pro tip from our database: TheGamer cites instrument shops on the blocky indoor mall. Dual-sample case wood and instrument body; do not confuse this workshop map with the v3.9.0 official Shopping Mall.
- Source: TheGamer — re-verify in a private lobby after major patches.
Color & Paint Plan
Body-part breakdown from published guides — sample with in-game Eyedropper (F → Space), then fine-tune HSV / metallic / roughness per surface.
| Body part | Sample from | Technique |
|---|---|---|
| Torso base | Primary surface at Instrument Shop Display (F → paint menu, Space eyedropper) | Block main tone, add one shadow tone on away-from-light side |
| Shadow side | Nearby shadow or darker patch at lock position | HSV Value one step down — never sample a similar surface across the room |
| Limb / head edges | Surface adjacent to limbs at lock height | 360° white-gap check before prep ends (SlashSkill #1 day-one mistake) |
Pose
TheGamer cites instrument shops on the blocky indoor mall
Metallic & roughness
- · Match metallic / roughness to surface (SlashSkill: sheen mismatch exposes faster than hue error)
- · Matte wall → low metallic; metal pipe/barrel → medium–high metallic
Common Mistakes
- Copying the spot without the exact pose shown in community screenshots
- Sampling from a nearby surface instead of the pixel your body touches (SlashSkill eyedropper rule)
- Panicking and running when a seeker walks past instead of holding still
- Using default camera height habits — seekers eventually look up (Sewer pipe meta)
Counter Strategy
For seekers hunting this zone — sourced from map guides and community checklists
- Seeker timing: Guide rating 73/100 — difficulty tier from TheGamer, not live match statistics.
Guide Sources
Guide Notes
- Spot first, paint second (mecchachameleongame.wiki paint workflow).
- Pro tip from our database: TheGamer cites instrument shops on the blocky indoor mall. Dual-sample case wood and instrument body; do not confuse this workshop map with the v3.9.0 official Shopping Mall.
- Primary tip from TheGamer: TheGamer cites instrument shops on the blocky indoor mall. Dual-sample case wood and instrument body; do not confuse this workshop map with the v3.9.0 official Shopping Mall.
- mecchachameleongame.wiki Paint System — https://mecchachameleongame.wiki/paint-system/
- SlashSkill Paint Tips — https://www.slashskill.com/meccha-chameleon-tips-how-to-win-as-hider-and-seeker-and-master-the-paint-tool/
- Verify in a private lobby after major patches.
Image & Data Sources
Screenshot matched to MegaMall - SuperMarket where possible; some entries use map overview assets when a spot-specific image is unavailable. Spot details via TheGamer. Guide ratings are curated estimates from published walkthroughs — not live match statistics. Game imagery © lemorion_1224 / Steam.
Similar Spots
Keep exploring — related spots to improve your win rate
Other MegaMall - SuperMarket hiding spots ranked by guide rating

Grocery Shelf Row
MegaMall grocery aisle shelf row — TheGamer mall guide's primary replayable hide.
via TheGamer · TheGamer

Arcade Machine Cluster
Arcade cabinet cluster in MegaMall — colorful machine faces break outline.
via TheGamer · TheGamer

Fast-Food Counter
MegaMall fast-food counter clutter — TheGamer mall guide lists food-court shops as replayable hides.
via TheGamer · TheGamer
Similar Difficulty
Spots with a comparable guide rating on other maps

Oil Barrel Top
Lie flat on barrel top. Ground-level seekers walk past without looking down.
via TheGamer · TheGamer Community

The Last Supper Wall
The Last Supper wall — hide in Jesus robes or table legs; hunters stand far from this massive painting.
via DualShockers · DualShockers

Napoleon Cape Corner
Napoleon on horseback in the piano room — cape edge and background cross-sections hide the silhouette.
via DualShockers · DualShockers

Ceiling Pillar
Attach to a ceiling pillar in the main hall. Seekers often sweep floor-level first.
via TheGamer · TheGamer Community
Easy Spots to Learn First
High guide-rated spots recommended for building fundamentals

Dark Ceiling Pipe
Behind an overhead pipe in the darkest section. Community top-tier hide.
via TheGamer · TheGamer Community

Shelf Back Row
Deepest rear shelf row. Top community survival rate on this map.
via meccha-chameleon.net · meccha-chameleon.net

Last Day in Pompeii
Last Day in Pompeii — furthest room; top-left shadow, fire stone, or crowd zones fit multiple hiders.
via DualShockers · DualShockers

Mona Lisa Frame
Paint yourself into the Mona Lisa frame — Polygon's signature Art Gallery pick.
via DualShockers · DualShockers
Hard Spots & Challenges
Low-rated or impossible-tier spots for advanced players

Map-Edge Out of Bounds (Patched)
Deep Sea map-edge / out-of-bounds perch — patched in fix3.7.2 (Steam News titled fix7.3.2).
via Steam News · Steam News

White Elbow Syndrome
Not a spot — a lesson. Unpainted elbow gaps expose more than bad positions.
via Mobalytics · Mobalytics

Ceiling Light
Attach near fluorescent fixture. High risk — seekers may look up late.
via TheGamer · TheGamer Community

Pillar Top
Sit on a main-room pillar top. Requires climb prep — hunters look up eventually.
via TheGamer · TheGamer Community
More Community Picks
Same category on different maps

Security Camera (Spawn Door)
Security camera above spawn door — paint wall color on body, black on head. Hunters scan paintings, not fixtures.
via DualShockers · DualShockers

Garbage Can
Garbage can hide — curl inside with bag-color paint; overlooked while hunters rush paintings.
via DualShockers · DualShockers

Yard Torch & Flower
Survival house yard torch and flower prop mimic — Polygon verified outside hide.
via Polygon · Polygon Community

Pool Deck Chair Stack
Pool deck chair stack by the diving board — sample deck white, not pool tile blue.
via GameRant · GameRant Community