
Location Description
Second floor tables, statues, and giant dice blocks.
Why This Spot Works
Second Floor Dice Blocks on Penguin Hotel: Second floor tables, statues, and giant dice blocks. Editorial 76/100 — guide difficulty tier from IGN, not live match statistics. External guides (IGN Maps Wiki) emphasize: Prop mimic or edge positions; avoid ballroom center camping. Penguin Hotel context — Switch between ice blue and white often near sculptures. Editorial rating 76/100 reflects guide difficulty tier from IGN, not aggregated match data.
Pro Tips
Upper floor tables, statues, large dice blocks for cover.
How to Win Here
TheGamer, IGN, and mecchachameleongame.wiki all recommend the in-game Eyedropper (Space) on the exact surface you touch — not fixed hex/RGB codes. Lighting and patches change effective values; the table below lists which surface to sample per body part and how to apply it.
- IGN covers ballroom, plush, bedroom, and hallway zones separately.
- Pool/reflection zones: transit only — re-sample at deck edge.
- Pro tip from our database: Upper floor tables, statues, large dice blocks for cover.
- Source: IGN — re-verify in a private lobby after major patches.
Color & Paint Plan
Body-part breakdown from published guides — sample with in-game Eyedropper (F → Space), then fine-tune HSV / metallic / roughness per surface.
| Body part | Sample from | Technique |
|---|---|---|
| Torso base | Primary surface at Second Floor Dice Blocks (F → paint menu, Space eyedropper) | Sample exact surface; ice zones need lower metallic after v1.1.0 reflectivity bump. |
| Shadow side | Nearby shadow or darker patch at lock position | HSV Value one step down — never sample a similar surface across the room |
| Limb / head edges | Surface adjacent to limbs at lock height | 360° white-gap check before prep ends (SlashSkill #1 day-one mistake) |
Pose
Prop mimic or edge positions; avoid ballroom center camping.
Metallic & roughness
- · Match metallic / roughness to surface (SlashSkill: sheen mismatch exposes faster than hue error)
- · Matte wall → low metallic; metal pipe/barrel → medium–high metallic
Guide Sources
Common Mistakes
- Standing too close to the edge where your outline breaks the geometry
- Using one flat eyedropper sample for the whole body — guides say lit + shadow sides need separate samples (mecchachameleongame.wiki paint-system)
- Moving the camera or adjusting pose after seekers enter the room
- Setting up during hunt phase instead of prep — SlashSkill: spend first third of prep on spot, then paint
Guide Notes
- IGN covers ballroom, plush, bedroom, and hallway zones separately.
- Pool/reflection zones: transit only — re-sample at deck edge.
- Primary tip from IGN: Upper floor tables, statues, large dice blocks for cover.
- IGN Maps Wiki — https://www.ign.com/wikis/meccha-chameleon/All_Maps_in_Meccha_Chameleon:_Best_Hiding_Spots
- mecchachameleongame.wiki Paint System — https://mecchachameleongame.wiki/paint-system/
- Verify in a private lobby after major patches.
Image & Data Sources
Screenshot matched to Penguin Hotel where possible; some entries use map overview assets when a spot-specific image is unavailable. Spot details via IGN. Editorial ratings are guide estimates, not live match statistics. Game imagery © lemorion_1224 / Steam.
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Editorial ratings are estimates from guide sources — not live match statistics.
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