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Second Floor Dice Blocks hiding spot on Penguin Hotel — Meccha Wiki guide
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Penguin Hotel🏆 Best Hiding Spots

Second Floor Dice Blocks

76/100Editorial Rating
via IGN·IGN·2026-06-16

Location Description

Second floor tables, statues, and giant dice blocks.

Why This Spot Works

Second Floor Dice Blocks on Penguin Hotel: Second floor tables, statues, and giant dice blocks. Editorial 76/100 — guide difficulty tier from IGN, not live match statistics. External guides (IGN Maps Wiki) emphasize: Prop mimic or edge positions; avoid ballroom center camping. Penguin Hotel context — Switch between ice blue and white often near sculptures. Editorial rating 76/100 reflects guide difficulty tier from IGN, not aggregated match data.

Pro Tips

Upper floor tables, statues, large dice blocks for cover.

How to Win Here

TheGamer, IGN, and mecchachameleongame.wiki all recommend the in-game Eyedropper (Space) on the exact surface you touch — not fixed hex/RGB codes. Lighting and patches change effective values; the table below lists which surface to sample per body part and how to apply it.

  • IGN covers ballroom, plush, bedroom, and hallway zones separately.
  • Pool/reflection zones: transit only — re-sample at deck edge.
  • Pro tip from our database: Upper floor tables, statues, large dice blocks for cover.
  • Source: IGN — re-verify in a private lobby after major patches.

Color & Paint Plan

Body-part breakdown from published guides — sample with in-game Eyedropper (F → Space), then fine-tune HSV / metallic / roughness per surface.

Body partSample fromTechnique
Torso basePrimary surface at Second Floor Dice Blocks (F → paint menu, Space eyedropper)Sample exact surface; ice zones need lower metallic after v1.1.0 reflectivity bump.
Shadow sideNearby shadow or darker patch at lock positionHSV Value one step down — never sample a similar surface across the room
Limb / head edgesSurface adjacent to limbs at lock height360° white-gap check before prep ends (SlashSkill #1 day-one mistake)

Pose

Prop mimic or edge positions; avoid ballroom center camping.

Metallic & roughness

  • · Match metallic / roughness to surface (SlashSkill: sheen mismatch exposes faster than hue error)
  • · Matte wall → low metallic; metal pipe/barrel → medium–high metallic

Guide Sources

Common Mistakes

  • Standing too close to the edge where your outline breaks the geometry
  • Using one flat eyedropper sample for the whole body — guides say lit + shadow sides need separate samples (mecchachameleongame.wiki paint-system)
  • Moving the camera or adjusting pose after seekers enter the room
  • Setting up during hunt phase instead of prep — SlashSkill: spend first third of prep on spot, then paint

Guide Notes

  • IGN covers ballroom, plush, bedroom, and hallway zones separately.
  • Pool/reflection zones: transit only — re-sample at deck edge.
  • Primary tip from IGN: Upper floor tables, statues, large dice blocks for cover.
  • IGN Maps Wiki — https://www.ign.com/wikis/meccha-chameleon/All_Maps_in_Meccha_Chameleon:_Best_Hiding_Spots
  • mecchachameleongame.wiki Paint System — https://mecchachameleongame.wiki/paint-system/
  • Verify in a private lobby after major patches.

Image & Data Sources

Screenshot matched to Penguin Hotel where possible; some entries use map overview assets when a spot-specific image is unavailable. Spot details via IGN. Editorial ratings are guide estimates, not live match statistics. Game imagery © lemorion_1224 / Steam.

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Editorial ratings are estimates from guide sources — not live match statistics.

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