
Shopping Mall — Best Hiding Spots
Meccha Chameleon map guide
Indoor mall · 17th official
Official indoor mall map added in v3.9.0 (August 16, 2026 per Steam News / LEMORION X). Japanese outlets Denfaminicogamer and Dengeki Online confirm the name ショッピングモール; it is not a collaboration map. The official still (consolepcgaming / LEMORION X) shows a bright multi-level atrium with a glass skylight, escalator, glass-railed balconies, a curved wooden handbag display, a bench beside a planter of green bushes, white tile floors, and paint-splattered structural pillars. Early meta: prop-mimic in the planter/bench cluster shown in the still, dual-sample handbag-shelf colors, and skip open atrium floors. v3.9.0 said the next official addition would be the last excluding collabs; 4.1.0 then shipped Kyoto + Art Museum as a pair, and Denfaminicogamer notes official maps will keep updating irregularly.
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Pro Tips
- 1
The official still shows a hider crouched in the planter/bush cluster — sample leaf green + planter rim, not the white tile floor (consolepcgaming / LEMORION X).
- 2
Curved wooden handbag shelves are dual-tone gold: sample bag color and wood separately; flat fills pop on bright mall lighting.
- 3
Open atrium tile and escalator landings are transit only — glass balcony rails give vertical sight cones for seekers.
- 4
Paint splatters on white pillars can work as camouflage only if you match both the splatter hue AND the surrounding white — one-sample fills read as stickers.
- 5
v3.9.0 is not a collab map — it should appear in random lottery without the collaboration OFF default that hits HIKAKIN / Banban / Exit 8.
- 6
GameWith (Sep 4, 2026): goods pile on the floor and shelves — the mall is compact but easy to mimic. Prop-mimic a merchandise stack instead of open atrium tile.
Hot Zones
Planter / Bench Recess
Official still's foreground hide — bushes + bench break outline.
Handbag / Floor Merchandise
Curved wood shelves plus GameWith floor-and-shelf goods piles.
Central Atrium Floor
Bright white tile + long sightlines — cross fast or avoid.
Danger Zones
Open Atrium / Skylight Floor
White tile and overhead light punish imperfect paint and movement.
Escalator Landings
Vertical seeker sight cones from glass-railed balconies.
Hidden Spots on Shopping Mall
9 verified hiding spots linked to this map

Planter Bush Recess
Planter bush + bench recess shown in the official still — sample leaf green and planter rim.
via consolepcgaming.com · LEMORION / Community

Handbag Display Shelf
Curved wooden handbag shelf from the official still — dual-sample bag color and wood.
via consolepcgaming.com · LEMORION / Community

Floor Merchandise Pile
Floor merchandise piles on Shopping Mall — GameWith compact-mall goods stacks, not atrium tile.
via GameWith · GameWith / Community

Upper Balcony Storefront
Upper mall balcony / glass storefront blend — dual-sample glass rail and wall, not atrium white.
via mecchachameleon.net · mecchachameleon.net / Community

Atrium Display Recess
Display-cluster recess off the atrium — prop-mimic beside benches and shop fixtures.
via mecchachameleon.net · mecchachameleon.net / Community

Splattered Pillar Blend
Skylight pillar and structural signage — match paint splatters plus surrounding white separately.
via consolepcgaming.com · Community

Upper Rail Display Clutter
Upper-level display clutter along the atrium rail — keep limbs inside fixture silhouette.
via Dengeki Online · Community

Escalator Glass Rail
Escalator and glass balcony rail — sample metal/glass; seekers look down from landings.
via Denfaminicogamer · Community

Central Atrium Tile
Open atrium white-tile floor — meme traffic, low survival; transit only.
via mecchachameleon.net · Community