
Medium
Broken Moon
Zips, mag-rails, and a map that looks sci-fi until you die in the open like everywhere else.
Broken Moon is infrastructure: zip lines and mag-rails that move you or the third party. Treat rails like trains on World's Edge — a tool and a tell. Drop mid, loot, take height on ring. The moon aesthetic does not change crack-then-push. If your squad is three disconnected alims, the rails just help you die apart.
- Move
- Zips and rails — loud and useful
- Fight
- Same rules: cover, crack, together
- Ranked
- Do not rail into a 3-team for a clip
Key spots
Rails
Rotate. You are visible. Get off before the fight you wanted.
Interior labs
Close. Support and controller value.
High rocks / broken
Endgame height. Take it.
Named towns
Mid drops. Ping if contested.
Edge
Late ring will punish tourists.
Play notes
- A team that sticks together and shares cover will beat three disconnected alims every time.
- Looting for two minutes after a knock. The third party is already walking — on a rail, even.
- Craft banners. 1v3 revenge is content for them.