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Apex Legends Firing Range
Easy

Firing Range

The only map where dying is free: hip-fire SMGs, tap-fire ARs, and movement that can wait.

The Firing Range is where Apex should start. Hip-fire SMGs vs tap-fire ARs, recoil on one gun until it is boring, then a legend's tactical. Movement tech can wait. If you cannot hit a dummy at the range the gun actually fights, ranked will not teach you. Mixtape is the next classroom. Fragment is not.

Play first
Yes — before BR as a gun tutorial
Focus
One SMG, one AR, one shotgun range
Skip
Superglide playlists until the gun is down

Key spots

  • Dummy line

    Pick a distance. Hip SMG close, tap AR mid. Do not spray 40m with a CAR on full auto as a lesson.

  • Moving dummies

    Tracking. ALC is optional; a curve you cannot use is a handicap.

  • Legend dummies

    Tactical and ult on a target. If the ult does not change 10 seconds, wait in real games too.

  • Zip / jump towers

    Optional. Landing is more important than the clip.

  • Range PvP

    Fine for a warm-up. Not a substitute for ring.

Play notes

  • Play the Firing Range until you understand hip-fire SMGs vs tap-fire ARs.
  • Turn on interact prompts and damage numbers if you are learning bloom.
  • Cap FPS if 1% lows hitch during abilities. VFX is heavier than POI geometry.