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HardBeginner #5

Skirmisher

Entry and escape

You take the first angle and you get out. Movement legends punish bad positioning harder. Three Wraiths is not a composition.

Job: Take space, leave space, do not 1v3Legends: Wraith, Pathfinder, Octane, Horizon, Alter

Kit: Movement you practiced after the gun · A portal/zip the team can use · The humility to play cover

Apex Legends Wraith skirmisher

Strengths

  • Resets and height that other classes walk
  • Path zips are ring tools
  • Clips are real — so are 1-7 ranked games

Weaknesses

  • Playing around your squad, not with them
  • Q-ing out and leaving two teammates in a 2v3

Starter tips

  1. 1

    Movement tech can wait. Firing Range guns first.

  2. 2

    Portal/zip for the team. A Wraith who only saves herself is a Duelist in the wrong game.

  3. 3

    Chasing a knock 80 meters from your team. You are now the knock.

  4. 4

    Fill Support or Controller if the lobby already locked two skirmishers.