HardBeginner #5
Skirmisher
Entry and escape
You take the first angle and you get out. Movement legends punish bad positioning harder. Three Wraiths is not a composition.
Job: Take space, leave space, do not 1v3Legends: Wraith, Pathfinder, Octane, Horizon, Alter
Kit: Movement you practiced after the gun · A portal/zip the team can use · The humility to play cover

Strengths
- • Resets and height that other classes walk
- • Path zips are ring tools
- • Clips are real — so are 1-7 ranked games
Weaknesses
- • Playing around your squad, not with them
- • Q-ing out and leaving two teammates in a 2v3
Starter tips
- 1
Movement tech can wait. Firing Range guns first.
- 2
Portal/zip for the team. A Wraith who only saves herself is a Duelist in the wrong game.
- 3
Chasing a knock 80 meters from your team. You are now the knock.
- 4
Fill Support or Controller if the lobby already locked two skirmishers.