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Palworld dungeon sealed realm
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Dungeons

Sealed realms and caves: spheres, schematics, and the boss at the end — not a second home.

Dungeons (sealed realms and cave systems) are timed or linear PvE spaces. You enter for spheres, ancient technology, legendary schematic chances, and a boss Pal. Bring a combat party, food, and spheres if you want to catch the boss. Leave the mining crew at the palbox. If the timer exists in your patch, watch it — dying to the clock with a full bag is the same as a wipe. Clear rooms, do not sprint past every chest 'to save time' and then miss the schematic you came for.

Bring
Combat party, food, spheres, a weapon you can shoot
Leave at base
Work Pals, breeding parents, the only flyer
Loot
Spheres, tech, schematics, boss catch

Key spots

  • Entrance crystals

    On the overworld. Note the biome so you know heat/cold inside nearby caves.

  • Chest rooms

    Open them. The boss is not the only loot.

  • End boss

    Soften, catch or kill. A catch is a Pal; a kill is XP and the door.

  • Exit

    Fast travel out if you can. Walking home overloaded through a blizzard is optional suffering.

  • Repeat runs

    Schematics are a grind. One lucky chest is not a build plan.

Play notes

  • If you keep wiping, you are underleveled or on the wrong type. Swap Pals like weapons.
  • Do not drop the palbox inside a dungeon. It is not a biome.
  • Ancient Technology points from chests and towers beat guessing recipes in the dark.