
Mount Obsidian
Volcano heat, fire Pals, and the ore you should not farm in a swimsuit.
Mount Obsidian is the fire biome. Heat is worse than the desert, lava punishes bad mounts, and the Pals here are the kindling and combat upgrades people skip until they get burned. Come with maxed heat gear, fire-resistant food if you have it, and a flying mount that will not panic-jump into lava. This is an expedition biome until you can actually staff a hot base. The tower here is a filter for parties that still look like the grassland starter set.
- Kit
- High heat resist, flying mount, fire plan
- Catch targets
- Late kindling and fire combat Pals
- Base?
- Late-game only — cooling and fireproof layout
Key spots
Lava rivers
Path with a flyer. Ground mounts eat deaths here.
High-tier ore
Worth the trip if the hills mines are tapped. Haul out; do not smelt in the open magma.
Fire alphas
Soften hard. Sphere quality jumps here — bring Ultras, not a pocket of Megas.
Volcano tower
Axel-era fire check. Swap off grass pets you loved in the hills.
Egg spots
Hot eggs need a hot incubator setup, not a snow base and a prayer.
Play notes
- If the heat bar is always full, you are undergeared. Go home. The legendary will wait.
- Do not assign a cooling-only crew to a volcano box and then leave for an hour.
- Ancient chests here are bait if you cannot win the alpha next to them.