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Palworld Sakurajima island
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Sakurajima

The first big island expansion: new Pals, oil-tier industry, and content you should not rush in starter cloth.

Sakurajima is the large island added after launch — new Pals, oil and late crafts, another tower line, and raids that assume you already understand a palbox. Treat it like a new continent, not a slightly warmer Windswept Hills. Ferry or fly with heat/cold covered for the route, unlock statues immediately, and keep the original factory running until a second base can actually staff oil, electricity, and beds. Feybreak and later islands follow the same rule: expedition first, relocation second.

When
After desert/volcano kit and a working home factory
Payoff
Oil, new Pals, late towers, raid content
Trap
Moving the only palbox here on a fresh save

Key spots

  • Shore landing

    Statue first. Then a chest. Then a fight. Not a palbox in the surf.

  • Oil nodes

    Late industry. Needs a real transport loop, not one Cattiva.

  • New tower

    Saya-era check. Read the type. Your Grizzbolt clear does not transfer.

  • Raid bosses

    Bellanoir-style raids are group content. Solo is possible; undergeared solo is a wipe timer.

  • Breeding targets

    New parents. Finish a cake line at home before you live on the island.

Play notes

  • World settings still apply. If raids on Sakurajima feel broken, check the slider before blaming the island.
  • Keep a hills or forest food belt until the new base has planting + watering + kindling staffed.
  • Later islands (Feybreak and after) are the same loop at a higher number. Gear, then statue, then box.