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Palworld Wildlife Sanctuary island
Hard

Wildlife Sanctuaries

Restricted islands with better Pals — and a wanted level if you treat them like a starter ranch.

Wildlife Sanctuaries are offshore islands with stronger, rarer Pals. You fly or boat in, catch what you came for, and leave. Guards and wanted-level logic punish lingering like it is Windswept Hills. This is not a place to drop a palbox on day one. Bring your best spheres, a combat party that can finish a fight quickly, and a mount that can leave when the alert goes up. Three sanctuary ranks exist as you push the map — match the island to your sphere tier.

How to enter
Flying mount or boat — unlock the statue if you can
Risk
Wanted / guards if you hang around
Reward
Rare Pals you will not find next to the first palbox

Key spots

  • Sanctuary 1

    The first island most players can reach. Still not a starter catch loop.

  • Higher sanctuaries

    Better Pals, worse welcome. Ultra/Legendary spheres, not Megas.

  • Shore pickup

    Land, catch, leave. Building a kiln on the beach is how you meet the police.

  • Alpha rares

    Soften to red, then throw. Full-HP legendaries eat sphere stacks.

  • Escape height

    A flying Pal is the exit strategy. A slow ground mount is a cutscene.

Play notes

  • Do not take the whole work crew. They die, you get a wanted level, the base stops.
  • If you cannot catch in one visit, you were undergeared. Farm spheres and come back.
  • Sanctuary Pals still need SAN and beds at home. A legendary that sits down is a trophy, not a worker.