
Harbor
The first real monument: green card, crates, and scientists you can actually learn.
Harbor is the classroom monument. Green card puzzle, loot that is not Launch Site, and a layout you can run with a nailgun. Learn it before Airfield. Do not take a minicopter as your first vehicle if you cannot land it on the crane. Clear scientists, swipe, loot, leave. Bow-fighting zergs in the shipping containers is how you donate a full kit. Call the warehouses, the puzzle room, and the dock โ then go home and feed the TC.
- Card
- Green โ buy or find before you live here
- Learn first
- Yes โ before Airfield and Launch
- Risk
- Medium traffic, still third parties
Key spots
Puzzle / swipes
Green card. If you cannot finish the puzzle, you are farming barrels, not Harbor.
Warehouses
Crates and peek angles. Clear a corner; do not loot in the open doorway.
Docks / cranes
Vertical. People with guns hold high. You with a bow should leave.
Road in
The third party arrives on the sound of your fight. Heal, then move.
Recycler
If the monument has one you can use, do it when the grid is quiet โ or take comps home.
Play notes
- Learn one monument's puzzles (Harbor or Airfield) before you run Launch Site with a rock.
- A safe monument run beats a cinematic death at Cargo.
- Night Harbor with no torch bind is how you eat a shotgun trap you placed with your eyes.