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Rust Harbor monument
Easy

Harbor

The first real monument: green card, crates, and scientists you can actually learn.

Harbor is the classroom monument. Green card puzzle, loot that is not Launch Site, and a layout you can run with a nailgun. Learn it before Airfield. Do not take a minicopter as your first vehicle if you cannot land it on the crane. Clear scientists, swipe, loot, leave. Bow-fighting zergs in the shipping containers is how you donate a full kit. Call the warehouses, the puzzle room, and the dock โ€” then go home and feed the TC.

Card
Green โ€” buy or find before you live here
Learn first
Yes โ€” before Airfield and Launch
Risk
Medium traffic, still third parties

Key spots

  • Puzzle / swipes

    Green card. If you cannot finish the puzzle, you are farming barrels, not Harbor.

  • Warehouses

    Crates and peek angles. Clear a corner; do not loot in the open doorway.

  • Docks / cranes

    Vertical. People with guns hold high. You with a bow should leave.

  • Road in

    The third party arrives on the sound of your fight. Heal, then move.

  • Recycler

    If the monument has one you can use, do it when the grid is quiet โ€” or take comps home.

Play notes

  • Learn one monument's puzzles (Harbor or Airfield) before you run Launch Site with a rock.
  • A safe monument run beats a cinematic death at Cargo.
  • Night Harbor with no torch bind is how you eat a shotgun trap you placed with your eyes.

Setups for Harbor