
Outpost
The safe zone: recycler, vendors, and a place you still do not AFK with a minicopter on the pad.
Outpost (and Bandit Camp) are NPC safe zones: shop, recycle, buy a card, sell scrap. PvP is restricted until you leave the bubble — then the road is a murder hallway. Do not voice your base grid at the vendor. Do not exit the same path every time with a full inventory. The safe zone is a tool, not a house. Bandit Camp has the wheel and different vendors; same rule: the parking lot is not safe.
- PvP
- Off inside — on the moment you leave
- Use for
- Recycler, cards, fishing, vending
- Trap
- Same exit every time with a full kit
Key spots
Recycler
Why you came. Do it and leave. AFK recycle is a highlight for the doorcamp.
Vendors
Buy the card you need. Selling sulfur here can be smarter than hoarding if you cannot raid.
Vehicle pad
People wait outside. Land, shop, a different exit.
Bubble edge
The real PvP. Assume a roof camper on the first rock.
Bandit Camp
Same idea, different shops. Wheel is optional gambling, not a farm.
Play notes
- Safe zones do not make you safe on the walk home.
- Do not store your life in a locker at Outpost as your only backup. Bags at home.
- Low-pop servers still have Outpost campers. They have more time.