
Locker Room
Recommended by experienced players · sourced from published guides, not live match stats
Location Description
Locker room with overhead lighting shadows and open drawers.
Why It Works
Locker Room on Sewer works because locker room with overhead lighting shadows and open drawers. Side room not center of first sweep; slow sweep when checking lockers. Published guides (IGN Sewer section) emphasize pose discipline: Compact in open drawer or locker gap. Map context from Sewer: Rust green on pipe interiors is the dominant cover color. Color plan: Lit side samples Locker/drawer lit face; Overhead shadow samples Drawer interior dark under overhead light; Metal locker samples Locker door metal mid-tone. Guide rating 70/100 reflects difficulty tier from IGN — a curated estimate from published walkthroughs, not aggregated match statistics. The core advantage is silhouette breaking: seekers scan for human-shaped lumps and value mismatches before they analyze hue. Locker Room gives you clutter, depth, or verticality that buys time when paint and pose are locked in prep.
Best Colors
TheGamer, IGN, and mecchachameleongame.wiki all recommend the in-game Eyedropper (Space) on the exact surface you touch — not fixed hex/RGB codes. Lighting and patches change effective values; the table below lists which surface to sample per body part and how to apply it.
- Lit side: Locker/drawer lit face — Slightly brighter
- Overhead shadow: Drawer interior dark under overhead light — Torso away-from-light
- Metal locker: Locker door metal mid-tone — Match metallic
When To Use
- When this applies: IGN: locker room side area — overhead lighting shadows + open drawers.
- When this applies: Use overhead shadow for camouflage; compact shape fits drawer/locker gap.
- When your lobby rarely ceiling-checks on round one — overhead routes dominate (TheGamer Sewer section)
- After you have dual-tone sampling basics — pipe and barrel metal need separate samples
- When community-tested positions match your lobby size and seeker skill
When NOT To Use
- Floor-level corners when seekers already learned look-up meta on this map
- Barrel top when another hider occupies the same cluster — double outline reads instantly
- Pure black shadow reliance after v1.1.0 shadow brightening (mecchachameleongame.wiki)
- When seekers in your lobby already slow-check this zone twice in one session — rotate
Pro Tips
Use overhead lighting shadows. Open drawers provide compact hide shapes.
How to Win Here
- IGN: locker room side area — overhead lighting shadows + open drawers.
- Use overhead shadow for camouflage; compact shape fits drawer/locker gap.
- Dim lighting helps Hiders, but still split lit/shadow after v1.1.0 shadow brightening.
Color & Paint Plan
Body-part breakdown from published guides — sample with in-game Eyedropper (F → Space), then fine-tune HSV / metallic / roughness per surface.
| Body part | Sample from | Technique |
|---|---|---|
| Lit side | Locker/drawer lit face | Slightly brighter |
| Overhead shadow | Drawer interior dark under overhead light | Torso away-from-light |
| Metal locker | Locker door metal mid-tone | Match metallic |
Pose
Compact in open drawer or locker gap.
Metallic & roughness
- · Locker metal: medium metallic
- · Drawer interior matte
Common Mistakes
- Copying the spot without the exact pose shown in community screenshots
- Sampling from a nearby surface instead of the pixel your body touches (SlashSkill eyedropper rule)
- Panicking and running when a seeker walks past instead of holding still
- Using default camera height habits — seekers eventually look up (Sewer pipe meta)
Counter Strategy
For seekers hunting this zone — sourced from map guides and community checklists
- Seeker timing: Side room not center of first sweep; slow sweep when checking lockers.
- Look up on first pass — ceiling pipe meta is documented across TheGamer and IGN Sewer sections
- Slow-check barrel tops and pipe clusters from multiple angles — flat props can hide horizontal bodies
- Listen for climb audio during prep if hiders set up late
Guide Sources
Guide Notes
- IGN: locker room side area — overhead lighting shadows + open drawers.
- Use overhead shadow for camouflage; compact shape fits drawer/locker gap.
- Primary tip from IGN: Use overhead lighting shadows. Open drawers provide compact hide shapes.
- IGN Sewer section — https://www.ign.com/wikis/meccha-chameleon/All_Maps_in_Meccha_Chameleon:_Best_Hiding_Spots
- Verify in a private lobby after major patches.
Image & Data Sources
Screenshot matched to Sewer where possible; some entries use map overview assets when a spot-specific image is unavailable. Spot details via IGN. Guide ratings are curated estimates from published walkthroughs — not live match statistics. Game imagery © lemorion_1224 / Steam.
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