PEAK Beginner Guide
A first-week plan for PEAK: how the loop works, what to do in session one, and the mistakes that waste the most time.
What PEAK actually is
PEAK is a co-op climbing game: you and up to three friends are lost scouts who must reach the mountain summit across rotating daily maps, injuries, and terrible food decisions. The loop you will repeat: Scout the route, share stamina items, place ropes for the person behind you, and keep injuries from stacking until you cannot grip.
Your first session
Play a solo run once so you understand stamina and falling before you can blame friends. Place ropes and spikes for the next scout, not just yourself. The mountain is a relay. Eat with a plan. Mystery food can heal or ruin a run; the funny poison is still a wipe. The map rotates daily. Learn biomes, not a single memorized line.
Mistakes that end runs
Jumping for a ledge you cannot make 'because it looks cool'. Stamina math is the game. Leaving someone below with no rope because you wanted to be first. PEAK is not a race against your friends unless you agreed it is. Ignoring injuries. Every setback cuts stamina; stacking them is how you fall on the last biome. Splitting the party across a foggy biome with no callouts.
What 'good' looks like after a week
You should be able to explain PEAK's core loop in one sentence, recover from a bad session without rage-reinstalling, and know which mode or map is for learning versus for ego. If you are still lost, re-read the first-session steps instead of hopping to a random viral build.