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HardBeginner #5

IGL

Drop, circle, and go / wait

You pick the drop, the leave time, and whether this fight is the one. A quiet IGL is just a fourth rifler after the zone already ate you.

Calls: Drop, rotate time, hold vs third-partyNeed: A squad that listens — mute Premier habits

Kit: A readable AR · The map and timers in your head · A mic that is not a concert

PUBG IGL calling a rotation

Strengths

  • Stops four people from hot-dropping School and then arguing in blue
  • Edge vs center is a decision, not a vibe
  • Can hide a weak aimer on support if the rotate is real

Weaknesses

  • Calling and shooting at once — new IGLs drop both
  • Ego 'we can take this 3-team' when you should leave

Starter tips

  1. 1

    IGL in a three-stack first, not in random fill with three mutes.

  2. 2

    Pick one plan per drop: edge third-parties or a compound hold. Not both, badly.

  3. 3

    Leave early or take the next white's compound. Rotating a field in the last two minutes is the throw.

  4. 4

    After gunshots: 'heal, then hold / leave.' Looting in the open is not a call.