Setups
Where to drop, when to hold, when to move, and how not to die to the zone with eight kills.

Erangel · Plane + first 3 minutes
Mid-Tier Drop
Pick a named town that is not the plane's favorite. Loot a kit, grab a car, then play the game.
Best for: Players who only know School and then die with a pan

Erangel · Until the next circle forces a move
Compound Hold
Windows, stairs, and utility. One player on the staircase is worth more than four people staring at one door.
Best for: Squads that all watch the same field and die to stairs

Miramar · Each circle after first loot
Edge Rotate
Play the edge of zone with a vehicle. Third-party people running from blue. Do not walk a field in the last two minutes.
Best for: Center campers who die in blue with eight kills

Sanhok · 30–90 seconds
Third-Party Timing
Move on a fight that is already committed. Ten seconds late is loot. Ten seconds early is a 3-team mess.
Best for: Teams that shoot the first shot of every distant fight

Miramar · Whole match until final
Vehicle Discipline
Park behind cover, not on the ridge. Ditch before final unless the car is a wall. Keep one until then.
Best for: Squads that park on hills and wonder why they get picked

Erangel · Last two–three circles
Late Circle
Cover, smokes, and not looting. The zone plus one DMR is the real final boss.
Best for: Players who win two fights then die standing in the open reloading