EasyBeginner #1
Support
Utility, heals, and loot
The best first squad job. You carry the throws, you smoke the revive, and you do not loot the open after a win.
Bag: Smokes, molotovs, meds — not a fourth rifleJob: Revive in smoke, throw the cross, share ammo
Kit: Smokes and molotovs · Meds and boosts the squad can actually use · A rifle you can spray in a house

Strengths
- • Wins fights that aim did not — a smoke across a street is a weapon
- • Teaches inventory binds, which kill more squads than the zone
- • Fits any drop because every compound needs utility
Weaknesses
- • Boring if you only wanted a Kar98 montage
- • Hoarding all the smokes in a death box helps nobody
Starter tips
- 1
Drop mid-tier. Practice looting a kit without School chaos.
- 2
Smoke first, then revive. 'They are reloading' is how you both die.
- 3
One inventory bind you can hit while shot. The loot menu is a death screen.
- 4
After a fight: cover, heals, reload, then loot. Gunshots called the neighbors.