
Bank
Open plaza, tight basement, and a map that punishes deathmatch peeks on the street.
Bank is long sightlines outside and a basement that is a different game. Attack that spawn-peeks every round on the plaza donates operators. Open garage and servers with utility; do not five-stack the front door. Defense: default cams, a rotate, and not roaming so far you never see the plant. Vertical into basement is the skill. Plywood is not cover.
- Outside
- Long — drones and smokes
- Basement
- Hatches and vault lines
- Fail
- Same hallway after you shot the cams
Key spots
Plaza / front
Spawn peek graveyard. Drone, smoke, change the line after you kill a cam.
Open area / servers
Execute space. Hard breach and a plant with cover.
Basement / vault
Vertical. Floors exist so you can stop holding one door.
Skylight / hatches
The round if nobody looks up.
Archives / open stairs
Roam with a clock. Get back for the plant.
Play notes
- Shooting cameras then walking the same hallway. They know you are coming; change the line.
- Assume plywood is not cover. Destruction and pixel angles are why you die through walls.
- IQ, Nomad, Val, and Mute exist because information is a round win.