Roles
Who drones, who opens the wall, who holds the plant. Five Ashs is a deathmatch.

Anchor
Site hold
The best first defender job. You hold the site you reinforced. A spawn peek that dies is a 4v5 — that is not this role.

Hard Breach
Open the wall
The best first attacker job after 'I can drone.' Garage and Clubhouse exist because of you. Five people walking main is not a strategy.

Intel
Drones and cams
You win rounds before the gunfight. Shooting cameras then walking the same hallway is how intel players get teammates killed.

Entry
First contact
You take the first gunfight so the wall can open. Entry with no drone is a deathmatch spawn. Dying with space taken is a win.

Roam
Time and flanks
You exist to delay, not to pad a highlight. Roaming so far you cannot get back for the plant is how sites fall in silence.