HardBeginner #5
Roam
Time and flanks
You exist to delay, not to pad a highlight. Roaming so far you cannot get back for the plant is how sites fall in silence.
Job: Waste time, get back for the plantFail: A spawn peek that dies is a 4v5
Kit: Vigil, Jager, Caveira, Oryx — after you can anchor · A clock · A rotate home

Strengths
- • Forces attackers to drone and clear, which burns the clock
- • Flanks win rounds that a 5-anchor cannot
- • Teaches map, which is the real unlock
Weaknesses
- • Spawn peek every round
- • No way home — you are a spectator with a gun
Starter tips
- 1
Anchor first. Roam when you can get back in 10 seconds or you are not roaming, you are lurking deathmatch.
- 2
A spawn peek that dies is a 4v5. Make it rare.
- 3
When you hear the plant, you are now an anchor. Run.
- 4
Gadget-heavy roamers wait until Oregon callouts are automatic.