๐ŸŽฎWARDOGSWiki
Economy9 min read

WARDOGS Cash and Loadouts

Persistent wallet, deleted kits, FMJ vs AP, weight sway, and how to print money without top frag.

Wallet vs kit

Cash carries between matches. Purchased guns, armor, and vehicles do not survive death. That split is the whole economy. Spend as if you will die. A kit you cannot replace is a self-imposed eco round.

How cash actually prints

The Steam page lists teamplay payouts: kills and assists, revives (teammates can tip), healing, spotting, transporting friendlies into the zone, holding the Hot Zone (double), building FOBs, delivering supplies, repairing vehicles, capturing towers. Medic and Recon are the beginner printers. Hot Zone occupancy is the multiplier.

Ammo types

FMJ is the default. HP hits harder on light/no armor. AP is for plates and vehicles once you know what you keep bouncing off. Loose rounds pack tighter than filled magazines โ€” but they do not auto-load. Press C from cover and confirm the type matches the gun.

Weight

Every item adds weight. Cross a threshold and you lose movement and pick up aim sway. The armor that was supposed to save you can make the gunfight worse. Build for this life: blob Assault, taxi Driver, or tower Recon โ€” not all three in one backpack.

Going broke

Negative balance still gets free starter equipment. Loot a body, revive, spot, sit in the zone, catch a lift. Do not pride-buy a rifle you cannot afford to lose again. Unlocking a gun only lists it in the shop.