WARDOGS Roles and Progression Tracks
Assault, Medic, Recon, Support, Driver, Pilot โ XP from what you do, not from a class lock.
No locked classes
Six tracks unlock better gear over time: Assault, Medic, Recon, Support, Driver, and Pilot. The track that levels is the work you performed. A rifleman can carry a defibrillator and a spotter tool in the same life. There is no class select screen that forbids the mix.
Learn Medic, then Assault
Medic pays when your aim is still forming and keeps kits in the circle. Assault is the familiar FPS job pointed at occupancy. Recon is next if you can stay alive on a ridge without abandoning the tick.
Driver and Pilot are the death tax
BULKHEAD's 11 August 2026 framing: there is no respawn countdown. Travel is the punishment. Filling a truck or helicopter at the safe zone is how your faction makes it back for the next tick. Empty vehicles are a cosplay. Offset landings, not Hot Zone rooftops.
Support is a squad job
FOBs, ammo, repairs, Drill Rigs. Solo sandbags off the live zone are decorating. Build where the Hot Zone can reach, keep it fed, and collapse when two colours crash the door.
Mix on purpose
A cheap rifle plus spotting gear plus a seat in a taxi is a real first-week loadout. A maxed Pilot kit with nobody in the helicopter is not.