
Ozeti
Hill town, church on the high ground, walled stadium โ getting there is the fight.
Ozeti joined Bakurani in Closed Beta 02 (3 September 2026). A hill town strings low buildings along one road, a walled stadium sits at one end, and a church holds the high ground above it. Around the town: orchard, dry field parcels, and scattered pine. Cover is walls, treelines, and terracing โ thick once you are inside, almost absent on the open approaches. The server browser prints Ozeti; game files label the world Europe. If Bakurani hides you in canopy, Ozeti punishes the last 400 meters into town.
- Size
- 16ร16 km
- Feel
- Town CQB, exposed approaches
- Key
- Arrive with a squad, not a trickle of solos
Key spots
Hill town road
The spine. Vehicles on the main street eat RPGs. Dismount a block out and walk the walls.
Church high ground
Sees the town. Recon and marksman kits belong here only if your team still has bodies in the zone below.
Walled stadium
A box. Easy to fortify, easy to trap. Third faction loves the delayed entry after two teams spend the first minute inside.
Orchards and dry fields
The approach. Smoke, vehicles, or night. A hero sprint across the parcel is a free Assist for someone on the terrace.
Towers
Same code job as Bakurani. A Pilot looping towers can move the Hot Zone without winning the town brawl.
Play notes
- If the Control Zone is the town, do not take a fair 300-meter rifle fight from the field. Close or wait.
- Stadium holds look unbeatable until the Hot Zone leaves the bowl. Follow the sub-zone, not the architecture.
- Logistics matter more than on Bakurani: fewer trees means a downed squad is visible from the next ridge.