HardBeginner #6
Pilot
Air taxi and tower loop
The map is 256 km² because BULKHEAD wanted travel to hurt. Pilots delete that hurt — or become a firework.
Pays: Lifts, tower hops, supplyRisk: AA and the landingXP track: Pilot
Kit: Helicopter you can afford to lose once · A plan for the landing offset · Fuel / repair awareness · A carbine for when you are on the ground

Strengths
- • Fastest return from the safe zone
- • Tower-digit loops can steer the Hot Zone
- • Supply runs keep a FOB alive
Weaknesses
- • Landing in the Hot Zone is a highlight for the other two teams
- • A helicopter you cannot replace wipes your wallet
- • Empty flights are a Pilot cosplay
Starter tips
- 1
Fill seats. A solo joyride is not the job.
- 2
Land behind a ridge, not on the church roof the Recon already owns.
- 3
Learn this after Medic/Assault. The gunfight on the ground is still the tick.