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HardBeginner #6

Pilot

Air taxi and tower loop

The map is 256 km² because BULKHEAD wanted travel to hurt. Pilots delete that hurt — or become a firework.

Pays: Lifts, tower hops, supplyRisk: AA and the landingXP track: Pilot

Kit: Helicopter you can afford to lose once · A plan for the landing offset · Fuel / repair awareness · A carbine for when you are on the ground

WARDOGS Pilot helicopter lift into the Hot Zone

Strengths

  • Fastest return from the safe zone
  • Tower-digit loops can steer the Hot Zone
  • Supply runs keep a FOB alive

Weaknesses

  • Landing in the Hot Zone is a highlight for the other two teams
  • A helicopter you cannot replace wipes your wallet
  • Empty flights are a Pilot cosplay

Starter tips

  1. 1

    Fill seats. A solo joyride is not the job.

  2. 2

    Land behind a ridge, not on the church roof the Recon already owns.

  3. 3

    Learn this after Medic/Assault. The gunfight on the ground is still the tick.