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Police Station
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Police Station

Law enforcement interior · Balanced rounds

by Community · 5 colors · 4–10 players

Overview

Police Station offers desks, holding cells, corridors, and office props in a balanced five-color palette. Works well with a single hunter — tighter than The Village but more structured than meme maps.

Why Play This Map

Recommended for groups wanting fair hide-and-seek without Infection chaos. Familiar office-police layout with clear zones makes it a strong mid-tier workshop pick for mixed-skill lobbies.

Best Colors

  • Desk Gray
  • Floor Tile
  • Wall White
  • Metal Trim
  • Concrete

Pro Tips

  • 1

    Desk surfaces differ from floor tile — sample locally.

  • 2

    Cell bars create partial cover — match concrete, not metal glare.

  • 3

    Corridor camping fails — cross or use alcove corners.

  • 4

    Evidence room props offer dark value re-sampling.

  • 5

    Single hunter works here — map size is moderate.

Hot Zones

Desk Row

Office clutter breaks outlines at sitting height.

Evidence Storage

Dark props with shelf cover.

Side Corridor

Low-traffic path between wings.

Danger Zones

Main Lobby

Open reception with wide sightlines.

Front Entrance

Spawn-adjacent sweep zone.

Common Mistakes

  • Standing in main hallway between desks
  • Using bright white in shadowed cell areas
  • Ignoring holding cell as rotation zone
  • Forcing 2+ hunters when 1 hunter is balanced

Community Notes

  • Best 1-hunter workshop map in our rotation. Fair and fun.

    CopMain

  • Evidence room corner survived three passes last night.

    DeskDweller

Hiding Spot Guides

Verified hiding spot entries for Police Station are coming soon. Until then, use the hot zones above and our Workshop Meta Guide to scout positions yourself.

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