Police Station
Law enforcement interior · Balanced rounds
by Community · 5 colors · 4–10 players
Overview
Police Station offers desks, holding cells, corridors, and office props in a balanced five-color palette. Works well with a single hunter — tighter than The Village but more structured than meme maps.
Why Play This Map
Recommended for groups wanting fair hide-and-seek without Infection chaos. Familiar office-police layout with clear zones makes it a strong mid-tier workshop pick for mixed-skill lobbies.
Best Colors
- Desk Gray
- Floor Tile
- Wall White
- Metal Trim
- Concrete
Pro Tips
- 1
Desk surfaces differ from floor tile — sample locally.
- 2
Cell bars create partial cover — match concrete, not metal glare.
- 3
Corridor camping fails — cross or use alcove corners.
- 4
Evidence room props offer dark value re-sampling.
- 5
Single hunter works here — map size is moderate.
Hot Zones
Desk Row
Office clutter breaks outlines at sitting height.
Evidence Storage
Dark props with shelf cover.
Side Corridor
Low-traffic path between wings.
Danger Zones
Main Lobby
Open reception with wide sightlines.
Front Entrance
Spawn-adjacent sweep zone.
Common Mistakes
- Standing in main hallway between desks
- Using bright white in shadowed cell areas
- Ignoring holding cell as rotation zone
- Forcing 2+ hunters when 1 hunter is balanced
Community Notes
“Best 1-hunter workshop map in our rotation. Fair and fun.”
— CopMain
“Evidence room corner survived three passes last night.”
— DeskDweller
Hiding Spot Guides
Verified hiding spot entries for Police Station are coming soon. Until then, use the hot zones above and our Workshop Meta Guide to scout positions yourself.
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