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Team Play7 min read

CS2 Roles and Comms

Who should entry, who should throw nades, and what to say when you die.

Pick a job

Support is the best first role. Entry needs a trade partner. AWPer needs angles you can leave. IGL needs a stack that listens. Anchor holds a site and dies last, not first. Playing all five jobs in one match is how you do none of them.

Comms when you die

Number, position, utility used. 'One palace, no flash, AWP' is a round. 'He's there' is not. After you die, you are still on the team — stop reviewing your own peek in voice.

Mid-round

If you win mid, say it and collapse. If you lose the first duel, say whether to save or to hit the other site. Silence after first contact is how you 2v5 a bombsite.

Don't overtalk

Footsteps exist. Call, then be quiet enough to hear the lurk. IGL can talk more; everyone else should be shorter.

Randoms

In Premier, be the person who throws the smoke and trades. You cannot IGL four mutes. You can still not peek the same angle twice.