Roles
Beginner-friendly roles first. Save the hard jobs until the loop is automatic.

Support
Utility and trade
The best first role. You throw the nade that makes the entry free, you trade, and you do not need to be the first kill every round.

Anchor / Lurk
Site hold and timing
On CT you own a site and you are allowed to die last, not first. On T you lurk the other site so rotates get punished.

Entry
First contact
You take the first fight so the next two players can trade. Dying with space taken is a win. Dying alone in a site is not.

AWPer
Pick potential
You exist to win a round with one shot — and to not donate the AWP. Holding an angle you cannot fall from is how you go broke.

IGL
In-game leader
You decide the default, the execute, and the save. A quiet IGL is just a rifler with opinions after the round is already lost.