Maps
Learn the CS2 map pool the same way Mistfall teaches extracts — one space at a time.

Easy
Dust II
The onboarding map: long, cat, and a mid that decides the round.

Medium
Mirage
Mid window, connector, and palace — the map that punishes disconnected defaults.

Medium
Inferno
Banana is the round. Win it or play a 4v5 retake on B.

Hard
Ancient
CT-sided mid and a donut that punishes late rotates.

Hard
Nuke
Vertical map: ramp, hut, and outside are three different games.

Medium
Overpass
Long rotates, monster, and a B site that rewards patience.

Medium
Anubis
Water, mid, and a lot of post-plant angles that punish greedy peeks.

Hard
Train
Ivy, popdog, and a T-side that needs a real default — not five on A ramp.