
Medium
Anubis
Water, mid, and a lot of post-plant angles that punish greedy peeks.
Anubis is about mid and water control. T-side should take space, then hit a site with numbers — not walk into e-box one at a time. CT-side needs someone who can fall from mid without donating a rifle, and a B player who respects the water timing.
- Key space
- Mid + water
- T default
- Mid/water control into A or B
- CT hold
- Mid, water, A camera, B connector
Key spots
Mid
Opens both sites. A pick here is worth more than a 1:40 execute.
Water
B access. Sound and a flash. Don't dry-run it every round.
A main / camera
A hit. Utility first; the site has a lot of post-plant depth.
E-box / connector
B site fights. Trade, do not peek the same pixel twice.
Palace / temple
Rotate and lurk space. Call it so your team does not 2v5.
Play notes
- Post-plants win Anubis. Clear one angle at a time after the bomb is down.
- CTs: a molotov on water is delay, not a kill hunt.
- If mid is lost, play for a retake instead of re-peeking mid for ego.