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Anubis mid in Counter-Strike 2
Medium

Anubis

Water, mid, and a lot of post-plant angles that punish greedy peeks.

Anubis is about mid and water control. T-side should take space, then hit a site with numbers — not walk into e-box one at a time. CT-side needs someone who can fall from mid without donating a rifle, and a B player who respects the water timing.

Key space
Mid + water
T default
Mid/water control into A or B
CT hold
Mid, water, A camera, B connector

Key spots

  • Mid

    Opens both sites. A pick here is worth more than a 1:40 execute.

  • Water

    B access. Sound and a flash. Don't dry-run it every round.

  • A main / camera

    A hit. Utility first; the site has a lot of post-plant depth.

  • E-box / connector

    B site fights. Trade, do not peek the same pixel twice.

  • Palace / temple

    Rotate and lurk space. Call it so your team does not 2v5.

Play notes

  • Post-plants win Anubis. Clear one angle at a time after the bomb is down.
  • CTs: a molotov on water is delay, not a kill hunt.
  • If mid is lost, play for a retake instead of re-peeking mid for ego.