
Dust II
The onboarding map: long, cat, and a mid that decides the round.
Dust II is still the first map most players should learn. T-side wants Long control or a mid-to-B split. CT-side lives on a two-player B hold, a Long player who can fall to site, and someone who can see mid. Call A, B, Long, Cat, Mid, Xbox, and Pit before you add Faceit-only names.
- Learn first
- Yes — best first competitive map
- T default
- Long control or mid pick into B
- CT hold
- 2B · 1 Long · 1 Mid · 1 Cat/rotator
Key spots
Long A
T-side rifle duel. A smoke on CT and a flash over doors still win more rounds than a naked peek.
Catwalk
Connects mid to A. CT cat player must hear footsteps or the site collapses.
Xbox / Mid
The round-winner. A mid pick plus a B lurk is a classic split.
B tunnels
Close angles and a door smoke. Do not walk out of tunnels without a flash if CTs are stacked.
Pit
CT A-site depth. Strong after plant; weak if you never trade the first Long peek.
Play notes
- Play Deathmatch on Dust II until Long and mid peeks feel boring.
- A-site retakes need utility from CT spawn — do not 1v3 from pit every time.
- If your B player dies in the first 20 seconds, someone from mid has to rotate immediately.