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Inferno banana control in Counter-Strike 2
Medium

Inferno

Banana is the round. Win it or play a 4v5 retake on B.

Inferno is a close-range, utility-heavy map. T-side lives on banana control and a late A split through apartments. CT-side should not all-in banana every round โ€” a molotov and a player who can fall to fountain still hold B. Learn banana, apps, balcony, pit, and library before you worry about pixel boosts.

Key space
Banana
T default
Banana control, then A apps or B take
CT hold
1โ€“2 banana, 2 A, 1 mid/rotator

Key spots

  • Banana

    Utility war. First molotov and the second-wave flash decide more rounds than aim.

  • Apartments

    A split. Boiler and balcony need a flash; walking boiler is free.

  • Pit / library

    A-site depth for CTs after the plant.

  • Arch / mid

    Info and a lurk. A mid pick opens A without a full banana commit.

  • CT / fountain

    B retake path. Save a smoke for the plant, not for the first banana peek.

Play notes

  • If banana is lost, play for a retake instead of peeking into five rifles.
  • A-site executes still need someone lurking banana so CTs cannot full-rotate.
  • Close-range sprays win Inferno. Learn to burst at 10 meters.

Setups for Inferno