
Medium
Inferno
Banana is the round. Win it or play a 4v5 retake on B.
Inferno is a close-range, utility-heavy map. T-side lives on banana control and a late A split through apartments. CT-side should not all-in banana every round โ a molotov and a player who can fall to fountain still hold B. Learn banana, apps, balcony, pit, and library before you worry about pixel boosts.
- Key space
- Banana
- T default
- Banana control, then A apps or B take
- CT hold
- 1โ2 banana, 2 A, 1 mid/rotator
Key spots
Banana
Utility war. First molotov and the second-wave flash decide more rounds than aim.
Apartments
A split. Boiler and balcony need a flash; walking boiler is free.
Pit / library
A-site depth for CTs after the plant.
Arch / mid
Info and a lurk. A mid pick opens A without a full banana commit.
CT / fountain
B retake path. Save a smoke for the plant, not for the first banana peek.
Play notes
- If banana is lost, play for a retake instead of peeking into five rifles.
- A-site executes still need someone lurking banana so CTs cannot full-rotate.
- Close-range sprays win Inferno. Learn to burst at 10 meters.