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Nuke bombsite layers in Counter-Strike 2
Hard

Nuke

Vertical map: ramp, hut, and outside are three different games.

Nuke punishes teams that cannot talk. Outside control, ramp, and hut/heaven are different layers. T-side should pick one story — ramp take, outside hit, or a hut smash — and not do all three half-committed. CT-side needs a player who can hear lower and a player who will not peek outside for no info.

Key space
Ramp + outside + hut
T default
Ramp control or outside into secret
CT hold
Ramp, hut/heaven, outside, lower rotator

Key spots

  • Ramp

    T default. Smokes and a trade. Solo ramp is how you start 4v5.

  • Hut / heaven

    A-site vertical. Flashes over hut still work if you do not flash your entry.

  • Outside

    Long duels and a secret drop. Don't peek main without a plan to get in.

  • Secret / squeaky

    Lower access. Sound gives you away — walk when it matters.

  • Lower / rafters

    B plant depth. CTs win by delaying, not by dying first.

Play notes

  • Call upper vs lower every rotate. Silent rotates lose plants.
  • Save a molotov for a plant, not for the first outside peek every round.
  • If you are new, play ramp or hut — not a freelance outside AWP until you know timings.