
Medium
Overpass
Long rotates, monster, and a B site that rewards patience.
Overpass is a timing map. T-side defaults through monster or bathrooms into B, or a long A hit through playground. CT-side has long rotate times — if B dies in 15 seconds, A cannot save it. Play for delay, not for a highlight peek on fountain.
- Key space
- Monster + bathrooms + long A
- T default
- Monster/bathrooms into B, or playground A
- CT hold
- 2B, 1 bathrooms, 2 A / rotator
Key spots
Monster
B take. Walk and utility. Sprinting monster is a free spray.
Bathrooms / connector
Mid map. Info here decides if CTs can stack B.
Playground / long
A execute. Need a smoke for van or you die to an AWP.
Fountain / park
B site. CTs delay; Ts plant and split retakers.
Bank / toilets
A depth and rotates. Call when you leave B.
Play notes
- CTs cannot full-rotate as fast as on Dust II. Delay is the hold.
- A T lurk in bathrooms punishes CTs who all run to B on the first sound.
- Learn the bomb plant positions that actually have cover from heaven.