MediumBeginner #2
Anchor / Lurk
Site hold and timing
On CT you own a site and you are allowed to die last, not first. On T you lurk the other site so rotates get punished.
CT: Hold a site, fall, liveT: Lurk the opposite site
Kit: Close-range rifle or SMG on eco · A delay nade · Headphones

Strengths
- • Stops B rushes on Dust II if you play the door correctly
- • Lurks win rounds when CTs over-rotate
- • Teaches sound and timing
Weaknesses
- • Hero peeks on a 1v5 hold throw the retake
- • Lurking with no info is just AFK in a corner
Starter tips
- 1
CT: play for the delay. One kill and a fall is a good B hold.
- 2
Do not peek the same angle after they know you are there.
- 3
T lurk: wait for the noise of the hit, then walk. Early lurk deaths waste the role.
- 4
Call 'I am falling' so your IGL can set the retake.