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HardBeginner #4

AWPer

Pick potential

You exist to win a round with one shot — and to not donate the AWP. Holding an angle you cannot fall from is how you go broke.

T-side: Mid picksCT-side: Hold + fall

Kit: AWP when the buy allows · A rifle backup · Angles you can leave

CS2 AWPer holding mid

Strengths

  • Opens mid on Mirage and Long on Dust II
  • Stops executes if you hold the right line
  • Forces the other team to waste utility on you

Weaknesses

  • Missed shots on eco rounds lose more than a rifle spray
  • No close-range plan = you die to the second player

Starter tips

  1. 1

    Learn one map's AWP angles before you AWP everywhere. Dust II mid and Long are the classroom.

  2. 2

    Buy a rifle if the team cannot afford to lose the AWP. Hero AWPs on force buys are ego.

  3. 3

    Peek with a teammate who can trade. An AWP is not a 1v5 button.

  4. 4

    Counter-strafe, then shoot. Moving AWP shots are a meme until they are not.