HardBeginner #4
AWPer
Pick potential
You exist to win a round with one shot — and to not donate the AWP. Holding an angle you cannot fall from is how you go broke.
T-side: Mid picksCT-side: Hold + fall
Kit: AWP when the buy allows · A rifle backup · Angles you can leave

Strengths
- • Opens mid on Mirage and Long on Dust II
- • Stops executes if you hold the right line
- • Forces the other team to waste utility on you
Weaknesses
- • Missed shots on eco rounds lose more than a rifle spray
- • No close-range plan = you die to the second player
Starter tips
- 1
Learn one map's AWP angles before you AWP everywhere. Dust II mid and Long are the classroom.
- 2
Buy a rifle if the team cannot afford to lose the AWP. Hero AWPs on force buys are ego.
- 3
Peek with a teammate who can trade. An AWP is not a 1v5 button.
- 4
Counter-strafe, then shoot. Moving AWP shots are a meme until they are not.