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MediumBeginner #3

Entry

First contact

You take the first fight so the next two players can trade. Dying with space taken is a win. Dying alone in a site is not.

Job: Space, not K/DTrade: Must be traded

Kit: Rifle · Flash that lands · A teammate behind you

CS2 entry fragger taking a site

Strengths

  • Wins rounds that look lost on the scoreboard
  • Forces CTs to use utility early
  • Teaches you timings faster than lurking

Weaknesses

  • Ego entries with no flash are free kills
  • If nobody trades you, you are just going 4-18

Starter tips

  1. 1

    Do not entry a site unless two teammates are close enough to shoot the same second.

  2. 2

    Use the flash you bought. An entry with zero utility is a deathmatch spawn.

  3. 3

    After you die, still call: 'one palace, one connector' is the round.

  4. 4

    Play entry on Dust II and Mirage first — Inferno banana is a different job.