MediumBeginner #3
Entry
First contact
You take the first fight so the next two players can trade. Dying with space taken is a win. Dying alone in a site is not.
Job: Space, not K/DTrade: Must be traded
Kit: Rifle · Flash that lands · A teammate behind you

Strengths
- • Wins rounds that look lost on the scoreboard
- • Forces CTs to use utility early
- • Teaches you timings faster than lurking
Weaknesses
- • Ego entries with no flash are free kills
- • If nobody trades you, you are just going 4-18
Starter tips
- 1
Do not entry a site unless two teammates are close enough to shoot the same second.
- 2
Use the flash you bought. An entry with zero utility is a deathmatch spawn.
- 3
After you die, still call: 'one palace, one connector' is the round.
- 4
Play entry on Dust II and Mirage first — Inferno banana is a different job.