EasyBeginner #1
Support
Utility and trade
The best first role. You throw the nade that makes the entry free, you trade, and you do not need to be the first kill every round.
T-side: Smokes + flashes for the entryCT-side: Delay nades + info
Kit: Smokes, flashes, molotov · A rifle you can spray · A mic for footsteps

Strengths
- • Wins rounds without topping the scoreboard
- • Teaches utility, which is the real CS2 skill
- • Fits almost any five-stack
Weaknesses
- • Boring if you only want highlights
- • Bad lineups under pressure still lose the execute
Starter tips
- 1
Learn one smoke and one flash that actually land on Dust II and Mirage. Pixel lineups can wait.
- 2
Stand where you can trade the entry, not 40 meters behind filming.
- 3
On CT, a molotov that delays 8 seconds is a round win.
- 4
If you are last alive, you are now the lurk — stop throwing leftover nades into nowhere.