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Dota 2 jungle camps and stacking
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Jungle

Stacks, neutrals, and the camps you should not steal from your carry.

The jungle is a farm overlay, not a fifth lane you pick in the draft. Small, medium, large, and ancient camps exist so cores can recover when a lane dies and so supports can pull. Neutral items drop on a timer. If you jungle from 0:00 on a hero that has a lane, you are throwing XP. If you farm the ancient camp at 8 minutes while a wave dies under your T1, you are also throwing. Call camp names and which side of the map you are on.

Who farms it
Cores after a timing, supports only to pull or stack
Stack timing
Near :53–:55 depending on camp
Steal rule
Do not take the camp the pos 1 walked to

Key spots

  • Ancient camp

    For cores with cleave or a clear. Supports taking ancients at 12 minutes is a report waiting to happen.

  • Easy camp (pull)

    The safelane reset tool. Learn the pull before you learn a new hero.

  • Hard camp (offlane)

    Block with a ward as pos 5. The offlaner wants this camp to exist.

  • Triangle

    Safe jungle for the winning carry. Ward it when you take the enemy triangle.

  • Outpost jungle

    Wisdom runes spawn in the corners. Walking there 4v1 is how you donate a core.

Play notes

  • Stack for the hero who can clear. A stack the pos 5 cannot farm is still useful if the carry is 20 seconds away.
  • Neutral item ticks are not a reason to miss a wave. Waves print more gold.
  • If three cores are in one jungle, someone should be on a wave. The map has two side lanes for a reason.