Roles
Position 5 first. Position 1 when last-hitting and timings are automatic.

Hard Support
Position 5
The best first role. You pull, you ward, you die so the carry does not, and you buy detection. KDA is not the scoreboard that matters.

Offlaner
Position 3
You survive the short lane, hit a level timing, and become the reason teamfights have a front line. Feeding their carry two kills is the fail state.

Soft Support
Position 4
You make the offlane livable and then you make the rest of the map unsafe. A 4 who farms the triangle at 12 minutes is a third core the draft did not ask for.

Mid
Position 2
You win a 1v1, then you spend that advantage on a tower or a side-lane kill. Sitting mid 3–0 while barracks fall is a KDA screenshot, not a win.

Carry
Position 1
You farm until a timing, then you take an objective. Fighting every river skirmish at minute eight is how you stay a 4-slot forever.