Setups
Pulls, runes, smokes, Roshan, and sieges — the jobs that actually end games.

Safe Lane · First 8 minutes
Safelane Pull and Equilibrium
When the wave is past the river, pull the easy camp so the next wave meets on your side. The carry farms; the offlaner walks.
Best for: New position 5s whose carry never last-hits

Mid Lane · Minute 6–16
Mid Rune Control
Bottle the power rune, call the 4, and spend it on a side lane or a tower. A haste used to farm a small camp is a wasted rune.
Best for: Mids who win lane and then never leave

Off Lane · Minutes 3–10
Offlane Wave Cut
Catch the wave behind their safelane tower so their carry has nothing to hit. Do this when you will not die to their 4 and 5.
Best for: Position 3s who are losing CS and feeding anyway

River · 45–90 seconds
Smoke Gank
Five people (or three) click Smoke, walk fog, and hit one target. A smoke that breaks on a ward is a failed execute — de-ward first.
Best for: Teams that wander the river one by one

Roshan Pit · 40–70 seconds in pit
Roshan Take
Ward the ramps, check buybacks, tank with the right hero, and leave with Aegis for a building — not for a triangle camp.
Best for: Teams that win a fight and then farm jungle instead of Aegis

High Ground · One wave, then a reset
High Ground Siege
Bring a wave, chip a melee rax, respect glyph, and leave if two cores die. Throne last.
Best for: Teams that throw 20k leads on the ramp