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HardBeginner #5

Carry

Position 1

You farm until a timing, then you take an objective. Fighting every river skirmish at minute eight is how you stay a 4-slot forever.

Early: Do not die, hit CSMid: A timing, then a building

Kit: Quelling Blade and a lane item · A timing (BKB, Manta, Daedalus — hero dependent) · Buyback gold after the first big item

Dota 2 carry farming a timing item

Strengths

  • Wins the game if the map is held until your item
  • Juggernaut and Wraith King teach the loop without a 200-hour hero
  • A disciplined 1 makes four other roles make sense

Weaknesses

  • Feeding in lane deletes 15 minutes of support work
  • Never grouping when you have BKB is how games last 60 minutes and still lose

Starter tips

  1. 1

    Last-hit under tower. If you cannot, you are not ready for ranked carry.

  2. 2

    Tell the team your timing. 'Battle Fury in 90 seconds' is a command to not 4v5.

  3. 3

    Take a tower or Roshan when the item completes. Jungle forever is not a plan.

  4. 4

    Buyback is a slot. Dying with no buyback on a won map is the classic throw.