HardBeginner #5
Carry
Position 1
You farm until a timing, then you take an objective. Fighting every river skirmish at minute eight is how you stay a 4-slot forever.
Early: Do not die, hit CSMid: A timing, then a building
Kit: Quelling Blade and a lane item · A timing (BKB, Manta, Daedalus — hero dependent) · Buyback gold after the first big item

Strengths
- • Wins the game if the map is held until your item
- • Juggernaut and Wraith King teach the loop without a 200-hour hero
- • A disciplined 1 makes four other roles make sense
Weaknesses
- • Feeding in lane deletes 15 minutes of support work
- • Never grouping when you have BKB is how games last 60 minutes and still lose
Starter tips
- 1
Last-hit under tower. If you cannot, you are not ready for ranked carry.
- 2
Tell the team your timing. 'Battle Fury in 90 seconds' is a command to not 4v5.
- 3
Take a tower or Roshan when the item completes. Jungle forever is not a plan.
- 4
Buyback is a slot. Dying with no buyback on a won map is the classic throw.