HardHigh riskHigh Ground · One wave, then a reset
High Ground Siege
Bring a wave, chip a melee rax, respect glyph, and leave if two cores die. Throne last.
Best for: Teams that throw 20k leads on the ramp

Step-by-step
- 1
Have a creep wave. No wave means you are tanking T3 with heroes.
- 2
Smoke or vision the ramps. Sentries for invis. Dust in inventory, not in stash.
- 3
Hit the tower, then melee barracks. One rax is a win. Greedy throne dives are how leads vanish.
- 4
If they glyph, back up and wait. Standing in glyph is donating cooldowns.
- 5
If two cores die, leave. Buyback defense on high ground is their win condition.
Tips
- Aegis is for this moment. Using Aegis to farm ancient stacks is a meme until it loses the game.
- Call who has buyback before you walk up. Silence here is a throw.
- Range rax is extra. Melee rax changes the creeps. Prioritize melee.