
Hall of Djalia
Wakanda domination: three points, stagger math, and the team that stops running it down mid.
Hall of Djalia is Domination — rotating control points. You win by holding two, not by chasing a 1v1 on the empty third while they cap yours. Stagger is the silent killer: if you trickle back in, you donate a full fight. Call which point you are playing, group after a wipe, and do not all six sit on one pad while the other two flip. High ground in the hall still exists; poke heroes will remind you.
- Mode
- Domination
- Win
- Two points and a grouped fight
- Lose
- Six staggered deaths across three pads
Key spots
Point A / B / C
Know which is active. Playing the last round's point is a classic throw.
Rotations
The real map. Tanks who never rotate are why you hold one and lose two.
High ledges
Hela / Hawkeye / Luna. Contest or you never step on the pad.
Chokes between points
Where dives happen. Peel here, not 30m off the objective.
Spawn path
Do not 1v6 the moment you leave spawn. Group. Stagger is the mode.
Play notes
- A 4–5 point lead is not a reason to split. One grouped fight still flips two pads.
- Supports rotate with the Vanguard. A Strategist solo on a flipped point is a gift.
- Ultimates win the grouped fight on the point you actually need. Ult on the empty third is content.