Maps
Convoy, Convergence, and Domination. Learn what the cart is doing before you learn every sightline.

Yggdrasill Path
The onboarding convoy: first corner, first high ground, and a cart that does not care about your K/D.

Midtown
New York streets, long sightlines, and a cart that punishes teams who never look up.

Shin-Shibuya
Tokyo 2099 convoy: neon chokes, vertical ads, and a cart that disappears if you tunnel the first duel.

Spider-Islands
Webbed vertical convoy — flyers and swing heroes get a map that looks unfair until you look up.

Hydra Charteris Base
Convergence: cap the point, then push the cart. Two games in one, and pubs forget the second.

Hall of Djalia
Wakanda domination: three points, stagger math, and the team that stops running it down mid.

Hell's Heaven
Domination with brutal mid fights — the map that looks like a brawl and still rewards the grouped reset.

Klyntar
Symbiote Convergence: alien geometry, dives, and a map that punishes a backline with no peel.