Setups
Compositions, first fights, dives, poke holds, and Team-Ups that are actually in the lobby.

Any map · Hero select
Fill Comp (2-2-2)
Two Vanguards, two Duelists, two Strategists — or as close as you can get. The missing role is the throw, not your comfort pick.
Best for: Lobbies that locked four Duelists in ten seconds

Yggdrasill Path · First 30–45 seconds
Convoy First Fight
Vanguard walks the choke, Strategists hold cover, Duelists take the off-angle after the first cooldown. Then two people get on the cart.
Best for: Attack teams that scatter and freeze the cart for a minute

Hall of Djalia · Each point rotation
Domination Group Fight
Play two points, group after a wipe, and stop trickling out of spawn. Stagger is the mode.
Best for: Teams that split three ways and lose all three points

Klyntar · One engage
Dive With Peel
Dive the isolated Strategist with two people, while someone turns to peel yours. A 1v6 dive is a stagger.
Best for: Venom / Magik / Spidey stacks that die first every fight

Midtown · Until they commit a dive or an ult
Poke Hold
Hold the next corner and high ground. Make them walk into Hela. Do not overpeek the cart when you already have the choke.
Best for: Defense on long sightlines that keeps walking into melee range for no reason

Any map · Hero select + first fight
Team-Up Lock
Read the Team-Up. If the partner is not queued, your kit is missing a button. Swap or play the base kit honestly.
Best for: Players who lock a hero for a Team-Up that is not in the match