🎮RivalsWiki

Setups

Compositions, first fights, dives, poke holds, and Team-Ups that are actually in the lobby.

Marvel Rivals hero select roles
EasyLow risk

Any map · Hero select

Fill Comp (2-2-2)

Two Vanguards, two Duelists, two Strategists — or as close as you can get. The missing role is the throw, not your comfort pick.

Best for: Lobbies that locked four Duelists in ten seconds

Marvel Rivals convoy first choke
EasyMedium risk

Yggdrasill Path · First 30–45 seconds

Convoy First Fight

Vanguard walks the choke, Strategists hold cover, Duelists take the off-angle after the first cooldown. Then two people get on the cart.

Best for: Attack teams that scatter and freeze the cart for a minute

Marvel Rivals domination point hold
EasyLow risk

Hall of Djalia · Each point rotation

Domination Group Fight

Play two points, group after a wipe, and stop trickling out of spawn. Stagger is the mode.

Best for: Teams that split three ways and lose all three points

Marvel Rivals dive on the backline
HardHigh risk

Klyntar · One engage

Dive With Peel

Dive the isolated Strategist with two people, while someone turns to peel yours. A 1v6 dive is a stagger.

Best for: Venom / Magik / Spidey stacks that die first every fight

Marvel Rivals poke hold on Midtown
MediumMedium risk

Midtown · Until they commit a dive or an ult

Poke Hold

Hold the next corner and high ground. Make them walk into Hela. Do not overpeek the cart when you already have the choke.

Best for: Defense on long sightlines that keeps walking into melee range for no reason

Marvel Rivals Team-Up bonus
MediumLow risk

Any map · Hero select + first fight

Team-Up Lock

Read the Team-Up. If the partner is not queued, your kit is missing a button. Swap or play the base kit honestly.

Best for: Players who lock a hero for a Team-Up that is not in the match