
Hell's Heaven
Domination with brutal mid fights — the map that looks like a brawl and still rewards the grouped reset.
Hell's Heaven is Domination in a Hydra / infernal aesthetic: tight mid, hard chokes, and fights that feel like they should be won with a fourth Duelist. They are not. Two points, grouped ults, and a Vanguard who creates space on the pad you need. Destruction makes already-short ranges shorter. If you are staggered, you are losing even when the scoreboard looks even.
- Mode
- Domination
- Range
- Close-to-mid — brawl comps shine if they group
- Key
- Reset together after a wipe
Key spots
Mid choke
Where the first cooldown is spent. Do not dump every defensive CD on chip.
Points
Stand on them. Damage from the hallway is not contest.
Flank rooms
Magik / BP / Spidey. One peel, not five people turning while the point flips.
Broken mid
New sightlines. The sniper got the hole too.
Spawn stagger
Wait two seconds. A 1v6 out of spawn is how domination actually works.
Play notes
- Brawl Vanguards (Thing, Thor, Cap) are comfortable here if supports can see them.
- Poke still wins if your team never looks at high ground or long halls.
- Team-Up dive pairs need a Strategist who is not already dead. Peel is the combo.